![]() You need one HEAD, 4 LIMBS and one CHASSIS (= body) to build one golem. Some aspects of Golem gameplay are common for both factions, so I will explain them here. This will probably only make sense if you decide to establish a fully automated District to which you only send golems: If you don’t tell such District Center “Make all new workplaces golem-operated,” then they will be empty, waiting for living beaver workers. This toggle determines the default beaver-vs-golem worker setting for all newly constructed buildings. Once you build your first golem, your District Center will change as well, adding a new toggle. The last option is of course “Unlocked” - few industries are available for golems immediately, others need to be unlocked.Science Points are used to unlock this, with the costs ranging from 100 SP for simple industries, all the way to 10’000 SP for the Golem Factory itself. Once you unlock it for one building of a specific kind, ALL other buildings of that kind can be switched to golem workers (for no additional cost). The “Golem” portion can be locked with the red padlock, meaning you will first need to unlock the ability to employ golems in this type of building.This is the case with Inventors and Observatories. The “Golem” portion can be disabled entirely, meaning it is not possible for golems to work here.The interface can have one of three appearances: This interface allows you to switch from beaver workers to golem workers. When you produce your first golem, a new interface appears on all workplaces. Be aware that other industries may also be quite “hungry” for these (such as the Underground Mine, which consumes treated planks and gears). The manufacture of golems consumes a lot of Gears, so have sufficient Planks and Gears production facilities. It is not possible to make golems until you’ve started Metal block production, since the facilities to construct golem parts require Metal blocks. Given their “around-the-clock” work hours (with only a short period for some form of refueling), they can boost your productivity in key industries, and they can also unburden your beavers, allowing you to eventually reduce working hours of living beavers to “0”, creating a Utopian paradise where beavers do nothing but enjoy the leisure activities, consume books and visit each other and their places of worship. Golems in Timberborn are a late-game / end-game system. I will try to keep the guide up-to-date, but there is no guarantee. Note that this is the newest, most recent addition to the game and is likely to change based on player feedback. ![]() Your beavers will die from dehydration without stored water.An image-based guide explaining how golems work in Timberborn. Remember that this isn’t the amount of water stored in your reservoirs. Stored water is the amount of water stored in water towers. Use them in constructing new buildings and turning other materials like planks. You get logs by harvesting different types of trees (each tree has its own yield). Your beavers will starve to death without stored food. There are multiple sources of food, like berry bushes and crops, from farms. These items include building materials, non-cooked food, planks, etc. These are typically items that are used as ingredients in other items. Various goods are items that are not classified as 1 of the 5 other resources. ![]() For instance, you can unlock the platform before you unlock planks. Remember that you can unlock these buildings before you unlock their required resource. ![]() Inventors create science points that are used to unlock additional buildings. This sheet will show you the various sub-stats needed for a high well-being score. Click on the well-being stat to open a requirements sheet. Well-being levels determine how happy your beaver population is. RELATED: Best Management Sim Games For Newbies Well-being It is very important that you understand what all 6 resources do, or you will be setting yourself up for failure. You will see a single resource bar that shows you your current totals for each of the 6 resources on the top of your screen. There are 6 total resources for you to manage in Timberborn.
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